M.I.K.E.

In a world where nature is under threat, can we communicate the magic of life underground?

Details

M.I.K.E. is an interactive educational installation about the invisible underground communication networks between trees, other plants, and fungi. Tangible interactive nodes, a responsive light show, and an immersive soundscape come together to tell an engaging science story.

Selected for the TU Delft exhibit at Dutch Design Week 2023. Visited by over 15,000 people.

Client

TU Delft Science Centre

Interactive Environments Minor

Timeline

October 2022 - February 2023

Services

Industrial Design

Interaction Design

Spatial Design

Credits

Rita Gorriz
Alexander Kiselev
Julia Kleinwachter
Tieme van Wijnen
Pablo Yaniz

My Role

All sketches, renderings, and 3D models are my own original work and ideas. Research, prototyping, software, and photography were done collaboratively.

How does it work?

Storyboard

Follow Tim through his experience with M.I.K.E. as he discovers the hidden world of mycelium networks and comes away with a newfound appreciation for nature.

Space

A 13 square meter space, darkened to make visitors feel deep underground, full of interactive nodes and enhanced by an immersive sound system, signage, and flyers.

Node System

I designed 3D-printed nodes for quick and easy printing and assembly, all custom-fit to specific intersections in the web of LED strips.

Inner Workings

You might have noticed there were no sensors in the nodes, how? We used a custom-trained image recognition model on footage from infrared Kinect cameras to detect hands touching nodes and trigger the interactive behavior.

*All credit for software dev to Alexander (Sasha) Kiselev*

How did we get there?

Project Brief

Create an interactive environment that tells a science story about complex communication/transportation networks for the new TU Delft Science Centre.

Guiding Questions

What kind of network should we focus on? Natural or man-made? Which will tell the most important story?

What are we trying to say about the network? Who is our target audience? What should they be learning about science?

How will we represent the network? What level of abstraction? How do we balance scientific accuracy and engagement?

What kind of network should we focus on? Natural or man-made? Which will tell the most important story?

What are we trying to say about the network? Who is our target audience? What science should they be learning?

How will we represent the network? What level of abstraction? How do we balance accuracy and engagement?

Initial Research

Chosen focus: mycorrhizal networks (mycelium). Interesting story to tell about sustainability and the value of nature.

Immerse visitors in the network, but how? Game? Visual experience? What physical representation?

Keep a high-level view for understandability; lots of complexity and levels of detail to explain otherwise.

Inspiration

Looking for: how to make network-like structures physically immersive, interactive, and visually interesting.

Starting to lean towards more abstraction over realism; allude to other kinds of networks and how they all relate.

Contrast between darkness (underground) and light (connection) to create engaging visual experiences.

Rough Sketches

Exploring different spatial realizations and interactions, with a few early options emerging from the chicken scratch.

Early Prototypes

By exploring form and interaction through quick, rough testing, from Wizard-of-Oz methods to integrated tech, our concept of the experience evolved:

Understanding: defined game —> open exploration. More allowance for people to learn and experiment without fear of losing the game.

Visual Experience: some representation —> total abstraction. Doesn't feel 'fake' or 'plasticky', alludes to other kinds of networks as well.

Fabrication: building structure —> using scaffolding. Spend less time + budget on building a big structure, more on refining the experience. Uses available resources well.

Final Direction

After our prototyping we landed on using the existing scaffolding space with a web of physical connections (LED strips) and interactive nodes. We used strings, wires, and fabric to get a feel for the density and height of the network.

The main physical aspect remaining to be figured out was the nodes: what would they look like, how would they be made, and how would people interact with them?

Node Design

One of my main contributions to the project.

Nodes had to:
1. be visually appealing (make people want to touch them),
2. interact well with the light and form of the LED strips
3. be easy/quick to manufacture (we had to make a lot!)
4. mount onto an existing web of LED strips

After getting feedback on the appeal of different forms and textures, some sketching and a lot of CAD, I landed on this final design.

Diffusion of light through transparent PLA, appealing organic form, easy printing and assembly, and a custom fit.

Final Thoughts

I learned a ton from this project about interaction, spaces, storytelling, teamwork, and more. There are many aspects we could still improve, but I believe we were quite successful in our goal to tell a compelling story about complex networks through an interactive environment.

Many thanks to my teammates Sasha, Pau, Rita, Tieme, and Julia, Aadjan and the rest of our coaches, and everyone else who helped us build, test, and exhibit this project.